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In the campaign we switched their fates to pop up Teron, since he is more important character for the warcraft 2 plot unfolding. Later Rakmar was sacrificed by Gul'dan in a ritual to create Deathknights. In the book Teron'gor was kiled in the assault of Temple of the Dead, and Rakmar Sharpfang survived.
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We made sure to deliver a clean, straight and presentable series of events that transpired in the second war. While there are some discrepancies when it comes to certain events and characters, Lore / Story will be heavy drawn from established lore in original games, World of Warcraft, Chronicles and other book series. Voiced over dialogues (some still not final!) Bloodsplats during the fights as well as prolonged corpse decay time for more realism Snowcaps system for all buildings in winter tileset for deeper immersion
Custom models for most units and buildings Dual tech-trees for buildings (basic and advanced)Ĭustom Assets and more will feature both WarCraft II aesthetic as well as appearances from World of Warcraft. Warcraft 2 economy (prices and resource gain, no tax rates) Gameplay is vastly improved from WC2, now including sidequests, creeps and other mechanics from WC3. The current list of features can be found below, but keep an eye on the project website for more up to date information, or preview the albums page for a look at what work has gone in so far! Since Custom campaign feature is not available yet, the team decided to release first 4 missions of ACT 1 of Tides of Darkness Orc campaign as demo maps.
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This is very complicated and challenging task because of great discrepancies between WC2 and WC3/WOW lore, different game mechanics (Naval) and big amount of chapters to make.Īt the Current moment the maps for Tides of Darkness Orc campaign are almost finished and the polishing, voice acting and bugfixing process is in progress.Īll the team is working on the project in its free time so we cannot set any deadline. When Warcraft III: Reforged was released it inspired me to finish this campaign.Īt that time in early 2020 new teammates that were driven by the same inner fire, contributed to the project significantly - and of the Second War: Tides of Darkness - is the attempt to reforge the Warcraft 2 Tides of Darkness Campaign. I've been creating maps and models, doing long pauses, quitting and remaking stuff for years. Since the release of Warcraft 3 Reign of Chaos and Frozen Throne - I had a dream to recreate Warcraft 2 campaigns using the Warcraft 3 engine capabilities. Many Alliance models are similarly remastered, with plans to create unique custom models for most units and buildings, including unique elements for the different human kingdoms and orcish clans.
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Notice Orgrim Doomhammer as an unmounted, recolored version of Thrall, and his version of the eponymous Doomhammer retaining the deadly spike which was originally shown in the Warcraft 2 manual art drawn by Chris Metzen in 1995. The teaser video already shows a lot of detail, including new custom models representing some of the heroes from Warcraft 2. In addition to an outstanding teaser video showcasing their plans, the first four missions are already available for testing as demo missions for Warcraft III: Reforged!
This large scale project, titled Chronicles of the Second War: Tides of Darkness, intends to not only remaster both original campaigns, but also add Warcraft 3 hero design and sidequests, as well as tying together story elements from World of Warcraft and the background books. Once such dream is coming to life, as Warcraft 2 is being remade and remastered by an ambitious group of fans from the Hive Workshop.
#World of warcraft 2 map editor mod#
Since Warcraft III: Reforged was announced, fans of the RTS series have dreamed of all the new new mod possibilities using the upgraded engine.